Models galore 10/18/24

Over the past few weeks, I’ve been working pretty intensely on finishing all of the toy models and their Noir World counterparts. Although its challenging work, modeling organic characters from scratch, I’ve really enjoyed bringing these characters to life in Maya and I’m excited about how these models will look on a professional portfolio. This week my team got together to discuss the next phase of production, now that all the models are getting close to complete. My next step moving forward is finishing set layouts and starting on the 3D animatic for the film.

Keep in mind that these models are in their final stages, but not completely finished, as I have some smoothing and adjusting I want to do before advancing them down the pipeline. Also keep in mind that the characters look quite scary without their pupils, but that’s a problem for the texturers.

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9/6/24